This was a surrealistic first person 3d adventure for the TRS 80. You start a padded cell in an insane asylum and your mission is to escape.
Mad inmates and an even maddening 3d maze kept you hooked for weeks.
The Goldbox games include Pool of Radiance, Curse of the Azure Bonds, Secret of the Silver Blades, Pools of Darkness, Champions (Death Knights, Dark Queen) of Krynn, and Gateway (and Treasures) of the Savage Frontier.
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Utilizing a horizontally-split screen, you drove a hovercraft over a checkerboard grid, grabbed the ball using your forcefield, then carried it to your opponent's goal, all the while trying to avoid your opponent bumping you, harassing you, and trying to steal the ball.
The hovercraft would automatically orient toward the goal (if you had the ball), or the ball (if you didn't).
You played as Marty Mcfly on a skateboard and you were riding thru the streets avoiding cars and people to meet up with "Doc".
You could punch people on the street which was kinda funny.
First Bball game to allow player adjustments -- post player or shooter, and allowed a certain number of rating points for each.
TSR and SSI moved to present the official AD&D CRPG to the public.The game had the main theme from the Back to the Future movie, but the sound was cheesy. You played this pissed off wrestling dude(looked like hulk hogan with sun glasses) who goes around parts of town and performs body slams and wrestling moves on people. Came out in the mid 80's One of the first titles ever developed by Lucas Arts (nee Lucas Film Games, back when they were in building 'Z' on the ILM campus).An astounding furious two-player first-person 3D game with a simple premise: Get the ball and shoot it into your opponents goal.You could take courier missions, turn vigilante, compete in tournaments or try to ambush anyone who drive by. You are an atzecan soldier and you have to stay alive till the end of the game, because the King whants to know if his pyramidal fortress can protect forever him and his "golden things" after his death: YOU AGAINST THE FORTRESS.... You went into some Inca pyramid looking for this lost idol.The game was about eight screens by eight screens and you had monsters to knife or shoot or avoid(they grew from snakes and small spiders to dinosaurs and octopi,) and there were plenty of traps like a giant water spigot that would fill the room with water, or even a descending ceiling where the walls on the side slammed shut.The premise of the game was that you were abducted by aliens and set down in this fantasy city complete with magic, monstaers, and music. The archon series used a combination of strategy and arcade action.